We need to go back into that corridor where we activated the S.H.I.V.A. Still need one. Tron unblocked, Achilles Unblocked, Bad Eggs online and many many more. Use your mouse to play. Anyone found the second white orb to travel through walls? There is a free online version. We update our website regularly and add new games nearly every day! You see, I recorded all of that from the in-browser version of Sub10, in the official Mateusz Skutnik website. Ladder should come down. In the Laboratory 1. on chair in attic 2. on landing between floors 2 and 3 3. by garbage can near computer 4. on fallen chair on floor 1 5. at base of pipe in bunsen burner room 6. in bathroom . Small and large cogs are used in the pyramid to move ladders up and down. And where do you find this blockade removal tool? Now i need to find a karma stabilizer?.. it's in the wall, What to do with the plasma charge? ♫ Thumpmonks - Submachine 10 - Submachine 9 Redux 1 Ah yes, I remember this neat soundtrack. When you are in 33/3, you can swith three switches permanently. Mah Jong Connect 7 856 018x. Submachine 10: The Exit Gameplay & Info The 10th and final episode of the Submachine series game. Yeah found the secret. Please report any spam or unwanted comment by contacting us. 23m 53s 990ms. Shoot, Reload, Repeat (Trigger) [2 levels] {Requires Level 9 Reflexes}: Defeating an enemy with a Rifle or Submachine Gun reduces reload time by 20% for 5 … I used my triple A battery bu nothing happens. Get the spoon and then drag and drop the wheel on top of the circle on the top right. Are you there too? I never would have thought that I would have to say it, but this thing is just TOO HUGE. The Ingram MAC-10 (M10) was a short-lived, compact submachine gun initiative seeing limited production and equally-limited action across the globe. Hex Puzzle 17 835x. I hope I hadn't need use my 2nd one in 1-3 but it was OK to use it whereever it was I used it. This one is a very small one, It looks like we need a second cap because the green wall thing to your left isn't disabled if one of those three lights are on, and 3 caps would make it possible to disable all three lights. Still don't get what (33/3) means. Have fun! Evan, no luck. damn. Wohoo! is here)1-2-3: white stone building. If not, go to the right from the bathtub, remove the metal plates and pull that thingy. But there's another spot for a white orb in the 123 world. Ok scroll screen just a bit and it will exit. I think the blockade removal tool was in the same area you used it in? If you go to area 1 (1st button left) on the teleporting device you get into an area where there are several so called 'storage units'. I put annotations and made it nice and easy to find. In the Ancient Section 7. in the rubble 8. in the statue’s eye 9. in the cracked block under the horse statue. Hive Cannon is a fun high damage gun that is around the top of the DPS list of sidearms. Level 9. In the brick world there is a device that can teleport you to at least two other worlds! Forums. in the world that you reach if you hit the first button there is a maze. I never forgot the puzzles or got stuck as I thought I would; Apparently, learning to complete Sub10 is like learning to ride a bycicle. Another loop stabiliser in 33/4. Mateusz Skutnik. !Evan: I'm pretty sure I wrote it in my comments above where the loop stabilizers have been. James, I have three, but no idea where to use them. Someone correct me if I'm wrong? Treasures of the Mystic Sea 184 990x. Used the cap in 23 so you can go left into the karma portal, then found telescope parts. The one you get to if you push the down leftmost button at the teleporting device. Coil goes into 123, in a coil machine in the portal on the left of the transporter. Gotta go to those other places now! Trending with Friends Activity Feed g Register or sign in to start receiving activity updates from around Kongregate!. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Ohh I am missing captians ID Card. dunno why, but now I can enter the hatch in the brick world. Gives you 'Loop Stabiliser'. Sundex. The Secret area is hidden in the Edge this time. Submachine 7: The Core Walkthrough. Submachine 3 209 845x. sorry evans, I can't remember...No, I have found just 1 range confirmator. Huh? Everytime i restart the game i either need to restart from the beginning or when i klick continue it sets me at the start of the game(s). ;-), Yeah i'm still searching for the stabilizer in 33/4. We update our website regularly and add new games nearly every day! Explore the temple and the secrets hidden within it’s ancient walls. level1: pick up the thing down in the left corner of the room, and press the levelswitch in the midle of the room.(dah!) Just look where there are two red pipes down in front, you can click there and are out of those storage room mazes (wich still make me dizzy when I'm in one). No idea what the battery did. Adventure. I run into a wall. Hotzenplotz, have you found both of the range confirmators? Normally the games are too small. How can I be the 1st one to comment? I found 1 white light orb (that send me through walls) after using cog wheel on right devise in pyramide...I used it in 1&3 (purple platforms) world... @ ronj: no, I am still carrying my battery and coil around with me in my pocket... triple battery is used in ship you entered through a ladder. Leaderboard Guides Resources Website Discord Streams Forum Statistics Sub-games. Yeah, all of the games I loved experiencing again and anew. I'm sure that we have to switch three switches, then move the lever down, then look for another hatch. I found a room with skulls, but I wasn't able to pick up any of them - ideas? In the Ancient Section 7. in the rubble 8. in the statue’s eye 9. in the cracked block under the horse statue. Submachine 10: The Exit Submachine series. Hear me out on this one. The small cog is in an area from the pyramid. the stone grape is used in 1&3 on bull skull, but I am missing the second. Why not join the fun and play Unblocked Games here! You'll get a yellow disc which you'll use on the portal. Juliet: I'm looking for the valve and a place to use the red blockade removal tool as well. Submachine 10: The Exit. The bathtub is in --1 (Egyptian), where you set the cog to reveal ladder downstairs, then go through the karma portal. Galaxus I can't go left then down, I can only go left then upbosskiko9 I'm figuring that out at the moment, it seems there's one more part missing. 10m 22s 530ms. additional games. override. Is it? Any tips? Phew. Like the name implies, it's a giant loop: the player is in an une… Need to find 1 handle to use in room after use the loops. Scroll a bit down. The one right of the green spaceship? Alright, so I'll solve all the problems if I find one more light sphere. Than you can drag and dropt some things inside... :-), oh no... the hatch valve I found is not the one I need for 33/2 :(. Thought there would be only three places! another (my second) loop stabiliser in 33/1. The British Sten Gun was a sub-machine gun, created out of sheer necessity. 43m 29s 700ms. Ugh need to find a third white orb to get in there, Evan. you have to go to the other worl. It's your average click-and-escape flash game created by Mateusz Skutnik in 2006. I missed out on seven of the game’s secrets: 5, 10, 12, 33, 34, 43, and 48. Justin, but how do you power up that portal? It is not really a maze, you can get out if you click the lower part of the screen if you see two red pipes on the floor. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough I didn't know you could go down. It isn't made clear how the player arrives in this area as it is. One was in storage unit 33/1 the other in 33/2. The cap was in 1&3, karma portal then white orb into the small room. 36m 45s 462ms. 9m 41s 050ms. Match Arena 184 358x. For months. thanks evan, I missed the telescope tube... Red blockade removal tool: Use it on the cogwheel in the first tunnel pipe in the portal area from II0. So, hello. The only cut in the entire 40-minute video were 10 seconds I spent frozen, trying to remember what to do next. Where was the removal tool? Go right once, climb the ladder and grab a pair of hieroglyphs. Escape From Great Detached House - Games2Jollyさんの作品。 謎を解き明かしてクリアを目指そう。 Two I got in II0 after taking the portal and going to the left and the left tube vent from there. Some other video guides were posted later (a couple were reuploaded versions of my own), but mine remained the most popular and I hope it was for good reasons. Submachine 10: the Exit read more. Those storage areas were confusing as hell! Justin, how do you open that portal next to the transporter in 123 you talk about? Last time we collected all Secrets. In the red brick zone. I loved it. Did you find a place to use the battery or coil? If you liked the first part of the SUBMACHINE game, you’ll surely like the second one, titled “THE LIGHTHOUSE”. 2015. The King welcomes you in the Northern Garden docks. Have a triple A battery, a coil and a range confirmator. Done with this? Adventure. Evan, click on the cigarette holder stand. Today, I finally did it. After losing huge amounts of equipment during the evacuation of Dunkirk and now with the looming threat of German invasion, the United Kingdom needed some strong infantry fire power, quickly and cheaply. God i love these games. Roberto, I think 4 karma fuses are used in 32/1 (red bricks). On a side note you can open the doors to those canisters containing the odd looking robots. Also no clue where to use the blockade remover or where to find the valve Juliet mentioned earlier. go through the portal in II0 and then to let on the ledge and into the two tunnel vents. I tried it on 1 switch and not on the other... Oh my god, thanks Hotzenplotz. Watch for cursor changes that indicate clickable areas. Got the last loop stabiliser from storage unit 33/3! 19m 10s 150ms. Back to the area where we started. Go left once, climb the ladder and take another pair of hieroglyphs. Go into the left room and take the cat note in the left shelf. There are almost no items to collect at all in this game: just one at the beginning and another one at the very end. Use the light sphere to walk through walls. Also I cannot find the third pole for area 010. What do they look like and where are they? Play Submachine 9: the Temple Anyone know where to put them? Submachine: 32 Chambers read more. And a way to open a hatch in the 'brick world', the one after the 'green orb' world. This 33/3 is driving me nuts! Walkthrough for Submachine 10: The Exit Walkthrough Introduction Welcome to the final "Submachine" game! I'm still missing one. Anyone? Good luck! New 2015 submachine game by Mateusz Skutnik. and again where can I find these caps? Subscribe and get daily new escape games by email. Lost in Nowhere Land 4 12 581x. Rusty Lake Hotel. I loved the soundtrack (I later made my own custom version of the soundtrack, as said in the beginning of the post; the "official" one that came with the games was simply a mess and almost unplayable by my standards). Sundex. Because I'm still missing one. tere's a door in the mansion where you have to move things away one by one to get in; another door which leads to a portal-looking device, with three of 8 parts lit up. In the sand to the far left from the submachine. So after using the hatch, you can disable those lasers with the plasma charge. but not sure!!! Submachine Card Game read more. hey guys!! I'm the guy who made the custom organized version of the Submachine soundtrack, posted the graphs comparing the size of the Submachine games, and made the first-published and most-viewed Submachine 10 walkthrough on YouTube. Portal stabilisers are used in 000, if you go left then down. I don't know how I;m missing it.. Sorry Justin. Прохождение Submachine 10: The Exit + 10 secrets. I promised myself to not show neither the ending nor the notes, so that you would have to experience the game yourself and not just watch the guide, and also to heavily push viewers to go and buy the full game (through annotations and the video description). Play Free Flash Games, Walkthrough, Submachine Games, Online Games, Sub machine Games Walkthroughs. Dear Mateusz, i recently bought Submachine 10 and also downloaded Submachine Universe, but somehow the game isnt saving my progress. 48m 12s 580ms. I'm stuck in this cubical space.. nowhere to go. So what did putting the battery in the ship do? I am in the world with blue circle. I've only found one , unfortunately. Submachine Gun isn't a Craftable Item.Weapons are used to deal damage to Enemies and Bosses.Each weapon has different attack values and is, therefore, more or less effective … Click on items, solve puzzles and try to exit the Submachine. Submachine: FLF read more. 33m 38s 400ms. I was satisfied. Where did you get those numbers (32/1). The Military Armament Corporation Model 10, officially abbreviated as "M10" or "M-10", and more commonly known as the MAC-10, is a compact, blowback operated machine pistol/submachine gun that was developed by Gordon B. Ingram in 1964. does anybody know, where the valve is, which you seem to need in 33/2 (once you are in it and put your hand on the lightcircle which takes you one layer deeper? Play Submachine 9: the Temple Walk across the rooms and try to guess what’s going on there. Oh noes! First one was at the bathtub, I think. Kongregate free online game Submachine 9: the Temple - Enter the new chapter in the Submachine saga. thanks I have found this insulator cap. I'm still missing the second large cog wheel myself. Secret(6) on top of light. To that end, the Sten Gun fulfilled its purpose. Dunno what they do though. Submachine is a creation of Mateusz Skutnik, Press J to jump to the feed. Both pairs have the same hieroglyph which is exactly pointing the same clue to the puzzle.) Mine won't back out after looking at pics? You need 4. it is used in 2&3: globes & pipes. hmmm. Dear Evan, where did you find a cog wheel? just click all of the switches and press the levelswitch. Gold Rush Treasure Hunt 181 873x. Adventure. Submachine 10: the Exit 11 490x. UUGG. Covering Killshot (Passive) [1 level]: Increases Crit Chance with Rifles and Submachine Guns by 10% when firing from behind cover. The next 8 hours consisted on me making true the decision to make the first full video walkthrough, so people who had as much trouble as me could also complete the game. The secret location is the same lucky room as in Submachine 4 , and the 5 secret pictures take a behind-the-scenes look at the making of Sub5. loop stabilisers are for 33/2, but still missing 1. Ahh I just fitted one small cog in the pyramid but it looks like I need two more. You get a secret if you assemble the telescope in the room showing only one layer, Evan. I also wanted it to be as brief as possible (which was hard - the final video, as compressed as I could make it, was 40 minutes; I attribute a good bunch of that time on lag, though, as the game's animations were sometimes really slow), and to have it all in one take so it wouldn't get confusing. 11m 00s 990ms. But getting there is not that easy, and you have to travel through the Submachine first. Didn't explain it properly. I found 2 more vector finders down here. Submachine Gun is a solid choice for those that like high rate of fire weapons in close to middle ranged fights. Anyone remember how the hatch opens in the brick world? anyone already used Range confirmator, coil or explorer's chip (from human skull)? Loop stabilizers are used in 33/2, but I can't find the fourth one.. has anyone found and used a red Blockade Removal Tool or and yellow Cog Wheel?I am so stuck... roberto: you have to use the karma fuses in 32/1 (see my comment at 6:02). Also what are these insulation caps exactly? Kongregate free online game Submachine 9: the Temple - Enter the new chapter in the Submachine saga. The Karma Portal is in front of the left statue's head. door valve in "lef upper room" in 1st tube labirinth. Submachine: All Games. This thing is huge again! You can guess, though, how tired I was of the game after the 15 hours were over. @escapism. SECRETS. PC, Web. Go up there and then left to get to the levers.I'm in the 4th world now. There even was an entirely new game altogether: Submachine: FLF, which is nothing like the web version equivalent, and contained my most favorite music track of all of the 90+: Jukebox. Submachine Gun isn't a Craftable Item.Weapons are used to deal damage to Enemies and Bosses.Each weapon has different attack values and is, therefore, more or less effective … You know, Mr. Skutnik, It might have been 10 years for you, but ever since the Lab, ( Sub 4 I believe), I have been replaying every one of your Submachine games from the beginning. Candy Riddles: Free Match 3 Puzzle Can't find the lab again. I guess i need a 4th paper to sove the 4 symbols? thanks Evan! Sorry roberto. Submachine: All Secrets. Have you found all your loops inside 33/3? Zoom in the small writings and jot down the dotted sign. Looks like we need a second insulator cap, The vector finders are used in 1&2, bottom right. There are little signs on the outside of those rooms, and they have different numbers (33/1, 33/2 and so on). Missing two. I finaly found a valve - but my inventury was full: I realized it is possible to put things in your backpack, but you have to open it before. Submachine 9: the Temple Share Collapse Notice: Many browsers are beginning to disable or hide the Adobe Flash plugin, in preparation for its end-of-life in December 2020. Unblocked Games 66 is home to over 2000+ games for you to play at school or at home. Thanks Moving levers change the ladder And yes it is huge!! Looking for a place to use the 'ladder piston'... thank you and Marry Christmas Mateusz Skutnik !!! Submachine! Game Controls: Mouse 11) Go left once. And one more.. SECRETS. Holy cow. Except Submachine 10. Submachine Gun is a Hand Gun and is one of the Weapons in Remnant: From the Ashes. Submachine: Universe read more. By the way, have you found the secret place in the room with the bathtub? Those are, I believe, some pretty neat stuff that I've made in our little community. oh no, I am missing 1 green plasma charge!!! That might be the exit eventually. I don't believe anyone can understand right away the immense work that went into that walkthrough. When you got all four loop stabilisers you get into another world in unit 33/2. Play Submachine 8 or Play Submachine 10 ***HUGE GAME, WILL TAKE A WHILE TO LOAD, PLEASE BE PATIENT*** Updated: December 22, 2015 2:13 AM: MY GAME Leads to an area from an earlier sub game, Ahh this is a different cog. Driving me crazy! Am I the only person missing the red blockade tool? (The two pairs of hieroglyphs show the solution of a puzzle we will encounter later. If you're looking for peace and calmness, you will find it here, under the leaves of the blessed florae. To navigate move your cursor to the edge of the screen (or over an open doorway, staircase, or ladder). The game is enormous, and the graphs I posted here, while impressive, don't quite make you grasp how truly and actually big it is. Thanks escapism. The place is almost completely covered in resin now. Getting really dizzy from those storage room mazes... LOL. The light orb and most stuff you will find once you get to the removal tool and use it on the cogwheel. My Kong. The series has spanned 10 episodes in as many years. I'm stuck with 2 portal stabilizers and the plasma canister. I'll go find that bathtub if you can find that ship for the battery again xD. Submachine insight: read articles and interviews, watch Markiplier play Submachine 1 and follow tv tropes. RTL It's the Temple from Submachine 9. Cannot find my way out. the Peter Navarre Crecy Evaluation. And yeah I wa dying not making any progress with that one. Trying to find places to use hatch valve and karma vial. I put the light source there but cannot go down . Looking for a captains ID card. Yes, bandy, took me a while too to just click it... ;-). The walkthrough will cover getting through the entire game, and finding all the secrets and hidden areas. Skydom 246 799x. The game is so perfectly made, and once you more or less know what to do, and the difficulty of the puzzles doesn't distract you anymore, you can see how truly fantastically designed it all is. Have a coil, plasma charge, air lock handle, 4 karma fuses and 3 loop stabilisers. That was before I bought the Submachine Complete Collection, with the HD versions of the games. No bigger tan a phone... :(, Is there a bug or something? Clever. Press question mark to learn the rest of the keyboard shortcuts, custom organized version of the Submachine soundtrack, graphs comparing the size of the Submachine games, first-published and most-viewed Submachine 10 walkthrough on YouTube. This game is pretty simple. This comment has been removed by the author. bandytrc, look at my comment at 5:52. I only find one ladder and it won't move? evan, after using the cap you can flip the switch in same scene. my first stone grape was in 2&3 in newscenes after using insulator cap. Eleven Eleven 686 928x. By that point, I had played Submachine 10 for a total of 15 hours. When you used light sphere you can move the ladder in the leftmost world to get higher. The Submachine Gun is an automatic weapon that can fire an extremely fast rate and already starts with a good clip size. Please read our Commenting Rules before posting your comment! 21m 11s 220ms. After completing the game, a screen with the options of returning to the main menu or going to the secret location appears. Submachine: Main Series 1-5. Hotzenplotz, seem you are way ahead of me. It must be christmas!!! @Bossskiko & Juliet, you need the meditation glyph. @Hotzenplots, the range confirmator is used in 010. I was done with it; it was simply too long and I had already played it many times. Found a telescope head and tube in there, and that stone grape. I know how to use the the explorer chip but i'm stuck looking for this damn tool first.. Do you know anything about the airlock handle? Were was it if you remember. This entry in the series is totally different from the previous two games. You can get the ship ID number there. Range confirmators should be used in -2- to power the mechanism that operates the hatch. What's most interesting is that last feat: Making the walkthrough. Why not join the fun and play Unblocked Games here! A mysterious lighthouse contains many secrets, that are yet to be revealed by someone. I need the orb for the last area, is that where the blockade tool was? Ha. ...which is another nightmarish maze where you can run around in circles. roberto, there are little computers or something like that in front of the entries to those areas. THanks! I am not sure? Weird. level2: go in the right room, there you wil find a map. Juliet You'll need to find a light source, then put it in the light source holder thing in that world. Part 35: Submachine 10: The Exit Part 35 Submachine 10: The Exit Welcome to this very special episode. Only now I found this place. Then down. I'm missing one at III. Looks like we won't be visiting Liz' grave again. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough The names for the areas and the sub-sections of the game are my own. What do I do with the ladder piston? on the map there are marked places where there are switches(the levelswitch in room 0, 0, is allways marked with an X.). 40m 31s 050ms. Yeah no idea what happened there, I returned to 23 to find the green stuff off. Bill, for the pole go all the way right from the start. Teleporter takes you to 8 places - any combination of 3 buttons with the bottom button.Bottom button only: rooms with statues, and spaceship.Button 1: storage units.Button 2: drill and cave.Button 3: Egypt (pyramid and Anubis head).1&2: mansion w/ many rooms & staircases.1&3: purple platforms.2&3: globes & pipes (S.H.I.V.A. hatch valve is used in 1&2: go bottom right and through teleporter and to the right and up above big pipe. I fully enjoyed playing all the HD versions of the games, and was surprised by the little changes here and there that gave the series a little more continuity. Apparently, it was of great help to a lot of people, and it got some really good traction! I've enjoyed the series greatly, so I wanted to put some work into a good walkthrough for others. Submachine 10: The Exit: Mateusz Skutnik brings the story that began over ten years ago to a close in this tenth installment of his wildly popular point-and-click adventure series. Next click the middle and right bolts (on the bottom below the pump things) and turn the wheel once your done. Submachine Gun is a Hand Gun and is one of the Weapons in Remnant: From the Ashes. Many thanks. There’s a lot of stuff to discover in Genshin Impact‘s Dragonspine region.One of those happens to be the secret door found at the top of Starglow Cavern. Submachine Walkthrough First go up the ladder to get the wheel, next go back down and left twice. The blockade tool might have been in -2-? Main Page. 10) Go left once, take the pamphlet and click on the picture. 15+ hours of almost continuous uninterrupted playing. I couldn't get myself to play Submachine 10 HD. Evan, the ladder you can move on 4 positions near the beginning.why do you need a second cap? But I don't think it was where the the light orb leads, because it only elad to one room. I have 4 pictures, but no idea if those are the clues for the 4 symbols puzzle? Boy, this is tough! The creator, Mateusz Skutnik, has finished up with the best art and longest trek so far. You have to have done the 4 symbols puzzle, then head down to find a teleporter. Good grief I am lost LOL stuck with ladder piston also? That day I had gone to bed like normal but couldn't fall asleep thinking of the game, and I continued to play until dawn hit. I need one more ladder rung thingy, another of those white orbs that send you through walls and what's this about a blockade tool? Another fuse in 33/4 (found none in 33/3), Another fuse in 32/1 and a place where to put it is there too. Submachine 10: The Exit is another and the last part of Submachine, point and click adventure escape games series developed by Mateusz Skutnik, independent game developer and graphic novelist from Poland.

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