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Most basic science is done and I reworked it to start pushing towards beacon based systems. Thanks for this! Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. Espaol - Latinoamrica (Spanish - Latin America). That means that a splitter can be used to put an equal amount of items on two belts. Balancers also use the mechanic that splitters take an equal amount of items from both input belts. Although a main bus can give you a huge advantage, it's still up to you if you want to use it. I've never been a fan of the central bus. The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. But hey, if it can give you some form of advantage, then why not try to do it? Some of the most popular companies departing from Hamburg are: Comati PSG, DTG Deutsche Touring GmbH, Sindbad, Union Ivkoni, Winew and Rute Auto. Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below. Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. The Steam Community of Rust shared some insights on how to design and build your main bus. Other times, this is not an option. - - This is the case because they use more splitters than the minimum required amount of splitters for a throughput unlimited balancer. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. Place a regular inserter and a long armed inserter to feed each Science assembler. Once you can expand them in Factorio, you may put one of the green and red circuit builds each, alongside the blue processors, modules, science, and steel smelting. Hamburg, Kolding When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. Now red belt can span 6 tiles, which is pretty good for parts of the bus. Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. Many balancers fail to balance properly once an output backs up or if an output is not used. Ideally, a balancer should be input and output balanced. That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. You can replace splitters and undergrounds similarly by just placing upgraded versions on top of the old, (without the need to deconstruct them). 1.2K 91K views 1 year ago #Factorio #FactorioBaseTour This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. READ MORE: Rust: How to fix screen tearing. by Rjskeet Thu Jan 10, 2019 2:53 am, Post by Rjskeet Thu Jan 10, 2019 1:55 am, Post It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. - - (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. The base uses a combination of Solar and Nuclear power to supply the whopping 30GW of needed power when the factory is going full tilt. Hamburg, Flensburg Search reviews. However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. The following amenities are available at Bus terminal bus stop: ATM, Toilet, Luggage storage, Kiosk and Coffee bar Near the bus stop in Bus terminal you can also find: Train station (387 m) and Parking (203 m) In case that you wish to continue your journey from the bus stop, you can find . You especially want more gears and iron plates because that's what your betls cost to produce. Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. - How many bus stops and stations are there in Hamburg? Hamburg, Berlin (Airport Schonefeld) - by Saemj Thu Jan 10, 2019 11:07 am, Post by netmand Wed Jan 30, 2019 6:16 pm, Post Over time, I've built a large number of factories here are some examples of Main Bus systems that I've used. Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. Upgrade belts when more throughput is needed. Phone number (716) 649-0940. https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. How many main lines of base resources( copper. Balancers that are input balanced take evenly from all input belts/belt lanes. Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. - To have all the information in the palm of your hand download our mobile app for free! The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. Amsterdam, Hamburg A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. Reddit and its partners use cookies and similar technologies to provide you with a better experience. For the belt close to the assembler, split off half a lane of iron plates. For more main bus blueprint design options, click here. The direction of a bus, being horizontal or vertical depends on personal preference and how one likes to work on the production that splits off it, which can almost always be expanded for greater use later on. If you don't have red circuits yet, don't worry -- you're just planning for the future! Hamburg Place 2 rows of belts along the assemblers. To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. This formula is based on the number of nodes in a Bene network, which is essentially the same as a throughput unlimited balancer it allows any input to reach any output. - This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. by astroshak Thu Jan 10, 2019 2:08 am, Post Chests between each belt structure move items along as well as providing a collection place for pickup. A throughput limited universal balancer may only have the capacity for a few unused outputs. Cookie Notice This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. This item has been removed from the community because it violates Steam Community & Content Guidelines. by MobRules Thu Jan 10, 2019 5:12 am, Post This page was last edited on 31 August 2020, at 10:02. Therefore, I usually go down to two. For the belt furthest from the assembler, split off green circuits. What are the most popular bus routes from Hamburg? If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay. I have made about two lines of iron and copper in my last few vanilla games. Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. - Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. Assembly lines are best placed so that they run perpendicular to the Main Bus. I tried using next-level products (i.e. (As shown). Keep the main bus, build your new base close to it. Definitely 4 green circuits. When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. Now red belt can span 6 tiles, which is pretty good for parts of the bus. What bus companies operate the routes starting from Hamburg? I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. - Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. Hamburg, Siegen don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. - Yet! These items are often just put into chests for personal use rather than on a bus. This allows for expanability of systems, and easy pulling from the Bus. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Since the process can be repeated infinitely, balancers with 2n output belts are easy to create. You'll want production running while you work to keep you supplied. Bring the belt to the target lane, then split off, making sure you make the T-junction BEFORE connecting it to ensure that product fills only a single side of the belt. Once you've decided, proceed with collecting all the resources necessary to construct your main bus. Heya Gmanicus! So I'm starting of a new factorio game, planning on making my first rocket in this game. I also have a return bus that carries science packs back to the lab area. by Trebor Thu Jan 10, 2019 5:14 am, Post It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. Hamburg, Siauliai Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? Hamburg, Copenhagen This is fixed by adding more furnace/mine set ups to keep production high. If a universal balancer is throughput limited, the bottleneck may be in the loops or the balancer itself. you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. One of the most popular alternatives is the modular outposts. This page was last edited on 23 November 2020, at 11:18. Lane balancers may be output balanced or input balanced. This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. Hope the guide was helpful :-). https://steamcommunity.com/sharedfiles/ =754378586. One of the most notable designs include the use of conveyor belts. - Green Science will share the other side. And the character saw they that they were good and that they would help him on his quest to get to end-game. The orientation of and how wide the players monitor is also plays a role in this decision. When you get robots, you can easily extend the bus with blueprints. Split-off designs aren't strictly necessary but help immensely. - There are also over 200 trains on the map.Overall a very impressive and extremely satisfying base, both visually and with its huge and efficient production capabilities. Hamburg, Pristina Valve Corporation. I hope to cover everything in the series, but if you can't find something in the playlist above please leave a comment and I'll try to make a video on it.Today we covered how to split off a main bus, using priority splitters in both a waterfall and a reverse waterfall method, as well as more traditional main bus splits which take 25% off each lane.Map Download https://drive.google.com/open?id=1tP8lTMwijmavLCTsXYDTlB6xoNbfbFOlBlueprint String: https://drive.google.com/open?id=1ML-UGyxwLOSfpIKC9G6L35IXkPqNOMImFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. You could be the first review for Hamburg Legion Lanes. It is only visible to you. - The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. Reddit and its partners use cookies and similar technologies to provide you with a better experience. What should I put on my new main bus and how many belts of each item? Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. The reason I asked about what a main bus should have is because I am rebuilding my base from scratch. Hamburg, Rotterdam Creating a train grid factory. READ MORE: Rust: How to fix mouse cursor on screen, Main bus alternatives and more important details. It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! But when you discover the most important ones, you'll eventually have a grasp on it. Community-run subreddit for the game Factorio made by Wube Software. Flensburg, Hamburg Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. Post all other topics which do not belong to any other category. by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. This item will only be visible in searches to you, your friends, and admins. Blue belt can transport 40 items per second fully compressed. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. - Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). I kinda disagree on steel. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. The following is a split-off off a 4-wide bus. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. - I dont make any two buses identical unless Im following a blueprint for some starter base. Universal balancers can be throughput limited. What is your definition of "main line bus" ? Watching the trains move through the junction is so satisfying and mesmerizing! Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. Split off iron in two places (for throughput), and a half-belt of green circuits. Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. - Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). In general, no block should be greatly than 4 but 1 and 2 are fine. If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for. Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. All rights reserved. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines.